PENGENALAN GLOBE DAN PETA BENUA BERBASIS AUGMENTED REALITY

Elizabeth, Triana and Handoko, Stephanie Darmawan (2012) PENGENALAN GLOBE DAN PETA BENUA BERBASIS AUGMENTED REALITY. STMIK GI MDP.

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Abstract

Augmented Reality can display real objects. This application was developed to provide a more interesting by using simple equipment, are webcam and computer. This application was developed to provide an introduction to the globe and a map of the continent to the students, who form the pages of the book. Page book contains explanations, and for displaying Augmented Reality objectis added to the marker or markers in the pages of the book. This application is developed using a ActionScript language. Making three-dimensional objects using 3ds Max, while for the display applications using Adobe Flash Player. Objects used in this application are globe and map of the continent. In this application also made a matter of pracrice to be able to interact with users. Marker is used to display the object using a camera or a webcam and the object will appear on the screen. Application development methodology developed by XP. This application is expected to assist the user in identifying a globe and a map of the continent.

Item Type: Other
Uncontrolled Keywords: Augmented Reality, Flash, ActionScript, Marker
Subjects: Q Science > QA Mathematics > QA76 Computer software > Multimedia
Divisions: STMIK GI MDP > Teknik Informatika
Depositing User: Nur Rachmat
Date Deposited: 14 Mar 2012 09:44
Last Modified: 14 Mar 2012 09:44
URI: http://eprints.mdp.ac.id/id/eprint/450

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